Tuesday, July 25, 2017

GENERALS RULE PACKET


1.  You have the ability to give orders and move armies about on the grid.  I am having no say in how you do this.  There will be some orders that you will want to pass on, but there may be some that you want to keep for yourself, and some that are just false.  While I will not tell you what to do with the info, it might be a good idea to not let it go to your head.

2.  Worldwide events will be posted on my icon in the center of the grid.  These will be events that are going to shape some of your battle plans as we go. There will also be updates of the enemy's movements, via recon photo and vox cast.

3.  Movement will be done via a NSEW orders, or some version of this style.  I.e. Icon plague scouts moves 2grids south and 1 grid west, and so on and so on.

4.  Movement will be once a month, but recon missions can be done at anytime.  Recon movement will encompass at least a 15 grid movement.  Remember that this is all of the move so you have to account for there and back when calculating a recon mission.

5.  You will be able to move 3 grids for every army on your team.  It would be a good idea to make movement towards the center.  People's own storylines and fights will somewhat dictate this, but the big game will happen in the center grids, so there is where we should all end up.

6.  Some of you will want to fight grid to grid and that is a fine way to do this, but this can be done within an icon on the map itself.  That method of map campaign is great but usually requires the group to get together more often, but if you have some individuals that request to do it that way, let me know and I can set it up.  It could be done on multiple places as well.

7.  You will each be assessed 125,000 power level to start with per side.  I will be adjusting this number as the campaign rolls on.  Any type of game counts be it kill team all the way to titan battles, but I will need to know power levels at the start, and ending results, and which side has a victory.

8.  As we get closer to the big game I will let you know about the setups and more of the overall theme of this game. Event clocks will be used for sure.

9. Patients for chips will be as follows......
     1. Each independent character is worth 1 chip
     2.  Each dco special character is worth 5 chips
     3.  Storylines will be worth 10 chips
     4.  Help out with the game in general will be worth 5 chips( map making, facebook setup, hotel help, terrain use and schlep, and pretty much anything that effects the game positively by me, just making it from Washington state will generate something)

No comments:

Post a Comment