Friday, August 11, 2017

Games during the campaign

I would like to get a few things stated at this critical point of the campaign.

The games that are being played for the campaign can be any kind of game you particularly want to play.  Out of the books, head to head, or if you want to move for a campaign storyline style i.e. Planet fall, then purge, then fall back, then punch out.......  that is really cool and will be more flavor to add to this campaign. A couple of things though....

You will be responsible for setting up said games and getting the baselines set up(pictures, poems,podcast,video, etc.) with the opponent(s) on your time.  I will be having my own grand time recording and filing everything as they start pouring in.  Your general will have some say in helping you with this.  That is why they are there and you should include them wherever possible.

Only games between the red and blue armies will be counted.  They can be red vs red, or vice versa as well.  Now.. some of you have multiple armies from both sides.  That is fine if you want to switch out and record it for the campaign.  Just be clear on who is who.

As more people play this thing through the events, there will be more participants added to the map.  If you could provide your warlords name in a timely manner, that would help this process.  There will be new icons added as we go that you can either load up to the forum, or you can let us pick them for you.

Map points of interest will be added through the gaming process.  If you give me a little effort on this, it will pay out for your team during the big game.

The VP conditions on the map are for the generals to use at the big game.  This is NOT the same as the individual fight vp's.  However, it is up to the individuals fighting to report the outcome of the fight to the generals.

That's about it so far.  Thanks for reading.

Tuesday, July 25, 2017

LEFTENENTS RULE PACKET


Welcome to the job of being a leftenent in the Project Mayhem map campaign.  You have been hand picked by the generals to be their helpers in the ongoing campaign and should be proud of yourselves for this achievement.

Things to know from this point forward........

1.  You will be privy to all the same info as the generals know.

2.  You will have the ability to make decisions for the team if the general is not available.

3.  You will garner special prizes at the end (by me) for your help in this upcoming struggle.

4.  You will be able to access a special secret bunker on the forum site.

5.  Your team will benefit from your work in the form of command pt. chips of extra value that you will be able to deliver on your own during the big game.

6.  The point of this is to help me make sure info is being delivered to everyone involved in the campaign.  A side part of this is to also help place people on big game day.

Anyway.....enough talk.  Thank you for all of your work from this point on.

Battle as you will.

GENERALS RULE PACKET


1.  You have the ability to give orders and move armies about on the grid.  I am having no say in how you do this.  There will be some orders that you will want to pass on, but there may be some that you want to keep for yourself, and some that are just false.  While I will not tell you what to do with the info, it might be a good idea to not let it go to your head.

2.  Worldwide events will be posted on my icon in the center of the grid.  These will be events that are going to shape some of your battle plans as we go. There will also be updates of the enemy's movements, via recon photo and vox cast.

3.  Movement will be done via a NSEW orders, or some version of this style.  I.e. Icon plague scouts moves 2grids south and 1 grid west, and so on and so on.

4.  Movement will be once a month, but recon missions can be done at anytime.  Recon movement will encompass at least a 15 grid movement.  Remember that this is all of the move so you have to account for there and back when calculating a recon mission.

5.  You will be able to move 3 grids for every army on your team.  It would be a good idea to make movement towards the center.  People's own storylines and fights will somewhat dictate this, but the big game will happen in the center grids, so there is where we should all end up.

6.  Some of you will want to fight grid to grid and that is a fine way to do this, but this can be done within an icon on the map itself.  That method of map campaign is great but usually requires the group to get together more often, but if you have some individuals that request to do it that way, let me know and I can set it up.  It could be done on multiple places as well.

7.  You will each be assessed 125,000 power level to start with per side.  I will be adjusting this number as the campaign rolls on.  Any type of game counts be it kill team all the way to titan battles, but I will need to know power levels at the start, and ending results, and which side has a victory.

8.  As we get closer to the big game I will let you know about the setups and more of the overall theme of this game. Event clocks will be used for sure.

9. Patients for chips will be as follows......
     1. Each independent character is worth 1 chip
     2.  Each dco special character is worth 5 chips
     3.  Storylines will be worth 10 chips
     4.  Help out with the game in general will be worth 5 chips( map making, facebook setup, hotel help, terrain use and schlep, and pretty much anything that effects the game positively by me, just making it from Washington state will generate something)

COMMAND POINT CHIPS

               

These chips will be used by the generals for game changing events.  They will only be allowed with permission from the generals.

This is what they do.....

1. They will allow the general to pick from any of the stratagems in the current 8th edition rules.

2.  No 2 stratagems can be used in the same game.

3.  These will be extra stratagems on top of the available ones in the game. 


How to get them..............

1. Chips will be assessed to the generals for point discrepancies on the big game tables or floor games.

2. D-co special characters will receive chips based upon use within the map campaign.

3. Dedicated storylines within the map campaign.

4. Help with game creation throughout the year.

5. Victory conditions being met during campaign games,event games,big game day games.

6. Basically make an attempt to be involved.

7. Each general may assess chips to their leftenents for them to place as the battle goes on.

Thursday, July 13, 2017

WALKING STRUGGLES (PROJECT MAYHEM TEST GAME 1)

Welcome to the start of the Project Mayhem campaign.  There will a series of test games done at various events pre big game.

I have some new concepts that I am going to be instituting for those that want to participate.(before I go on... you don't have to play in this if you don't want to.  You can come to Dalecon and enjoy things there without participating in this.)  These test games will be some things I have ideas about in relation to the big game weekend.

Ok here we go...

This game is supposed to simulate the battle of Hoth. Which means that I am looking for players that want to play big walkers and skimmers. Bikes and flyers are cool too, super monsters as well. I am specifically asking not to try to put in troops, heavies, elites, or tanks. Now with that being said, this is supposed to be a very fast and limited model battle. Something that you can get into for an hour or two at the event and then get onto other games as you want. Not an all day affair. Very casual.

1.  This will be played on the floor.

2.  WYSIWYG  is in full effect.

3.  The models do not have to be painted.(but it always looks better if they are.)

4.  Power Level at 125 maximum.

5. The normal 3 stratagems will be available.

6. The Death from the Skies flyer rules will be in use as well as the stratagems.

7. The multiplayer rules will be in effect as well as the stratagem.

8. The advanced terrain rules will also be used.


In the spirit of 8th edition, I have had simonpuregamer whip this up for us.




The last thing that I wanted to make sure was known, was that I will not be letting any kind of ground transport or tank of any size on this particular game.  No worries though, there are other events that will include them before the big game.

Friday, June 30, 2017

Campaign footnotes

I just wanted to take this moment to thank everyone that has been paying attention to what I've been working on for the past 3 months.  The start day is very soon for this and I just wanted to go over a few things that need a bit of attention as well as give a short overview for a refresher.

1.  A general needs to be nominated for the imperial side.  I would like to have the generals somewhat concrete by Dalecon.  This will help me for the whole event.

2.  Icons need to be picked out by people for themselves one the map.  You can let me know by dalecon........  that would be great.  All of your specific campaign things, pictures, battle reports, stories about your progress, etc., will be attached to the icon located on the map.  The link to the icons is at the top right corner of the map when you bring it up.  If you have a different one picked out than what is in there, cut and paste it on the forum please.   I know that some don't like using the forum that much, but it is the only place that I can get info to just about everybody in d-co that is not using Facebook.

Ok.......  That's about it for the needed things.  (Not bad actually considering the spread of everybody)


I wanted to do a quick recap of how I'm thinking things should go from Dalecon to the big game itself........

The map will be the go to place to find out what is actually going on in the campaign.  This will only happen if people let me know about things in a somewhat timely manner.  People that already have blog sites will be able to update themselves without my helping, but as you all know, not everybody has one of those.  So the forum will probably be the engine you would put your info on and we(ultrasmurf and I) will attach it to your icon.

Orders will be given by your general to you IF there is something that needs to happen on the map.  This will be somewhat specific to the individual, but I am not planning on being a dick about things.  If you can't get it done, there will be other things that can be used in your place.  I am not trying to put any kind of pressure on anyone that is participating, this should be somewhat casual, and you should be the one pushing your own storylines, not me.  I am only going to be nudging things where they need to be and making things a bit more interesting than, "Hey man let's play a 2000 pt game for no reason at all"

Anyway...  I hope that we can get everything together by dalecon and start this ball rolling.  Thanks for reading.

Thursday, June 15, 2017

SKULL TOURNAMENT

One of the things that is coming back to the big game is the skull tournament.  There are a few changes to it however........

1.  Each dco special character will warrant a skull as well as the warlord.

2. These will be compiled from the campaign as well as the actual big game. Which means I will be keeping a tally as we go for each person involved in both, or just one of the events.

3.  People involved in the campaign, but not the big game, will merit skulls for their team.  The generals will initially get these, but can dole them out to other warlords on the team.

4.  Skulls will be worth 1 handicap chip per creation.  Even if the guy (or gal) dies during the campaign and you don't want to keep going with them, they still count for the skull.

5.  You can make as many of these characters as you want.  A very brief story, or a detailed one(it's up to the individual) is the only thing required.  One sentence that there is this person you are making, is all that is needed.  I am hoping there will be a little more effort into it, but I understand how things work sometimes.

6. There is no deadline 'yet' on making them, but there might be one installed on a future date.

7.  The winner of the tournament will be the person with the most skulls "by kill" at the end of big game weekend.  This is to offset the possibility of one person starting off with more than is mathematically possible to loose.  The prize will be announced at big game.

8. Kills will count for team play as well. This will be awarded as handicap chips during the big game weekend. The generals will get the lowdown on how his works more.