Tuesday, December 26, 2017

The actual Big game at big game 2018

It's taken me a bit to create this, but all of you should have a blast.

1.  This will happen at around 5:30 on Saturday.

2.  You will need a 35pl list of the most broken, cheesy, unfair things you can come up with.

3.  This fight will happen on the special board that will be apparent when you get to the big game.

4.  I'm not expecting this game to go more than 2 rounds or about 2 hours.

5.  There will be a victor at the end of it.

The 35pl list that you will be able to create will have the following exceptions to it......  Nothing that has the keywords titanic, questor imperial(either faction) or any of the various transports, flyers, or tanks.  All other things can be done within the 35pl restriction. Each player will have 3 command points available to play with.  There will be no reserves, or teleporting, phasing or whatever else specially lets you get onto the boards any other way than through the portals.

Multiple special characters can be used, but only 1 per army, i.e. There can be multiple Guillimans out there, just not in 1 person's list.  Dreadnoughts can be taken.

This is how it will go.

At 5:30 all players on table 4's, (or their last game was on a 4) will be able to set up on the special board within 24" of that respective portal color,(this will be obvious when you get there).  Chaos will be on the stairs facing and Imperials will be on the door facing. Table 3's will deploy next, then 2's, then 1's.  Games that are still being played on these tables can still go on while another table is deploying, i.e. If table 1 is still in round 2 while table 4,3,2 is deploying, gameplay will continue until it's that tables turn.  This is important because if you want to get a later game in on Saturday before 5:30 we will put you on a smaller number table so you can get as much of it done before the main event.

The first turn will be done by the team that has the most victory points in the map campaign. So getting in fights during January and the big game itself are important.  The points will be updated as games are finished during the weekend, halfway through games will be 1/2 pointed if there is a stoppage by the time this event happens.

The victory conditions are simple....  Imperials: kill Eth Mongul, Chaos: don't let that happen.

I am available on the forum, Facebook, PM, IM, phone call, or at the store for answers to questions.

Table set ups

The 5 sites will have 4 tables in them all marked 1-4.  The 4th table will always have a portal on it.
This next part will require you to have the 8th ed. Rule book.

Table 1's:  The scenario will be 'Big guns never tire' And the deployment will be frontline assault.

Table 2's:  The scenario will be 'Secure and control' and the deployment will be vanguard strike.

Table 3's:  The scenario will be 'Retrieval mission' and the deployment will be dawn of war.

Table 4's:  The scenario is 'The relic' and the deployment will be search and destroy.



Tables 1-3 will each have 4 objectives attached to them.  The table 4's will have the portals as the objectives.

The areas of engagement on the map will be: Gorgon Hive, Ice Fields, Atomic Weapons Cache, Vraburogh Urban Sprawl, Shrine to the Emperor Ascendent.  We will be moving armies to the sites as they are set up both before the weekend (much easier for me) and during the weekend (a bit more work for Jesse and I)

Each player needs to get 2 games in throughout the weekend.

The Necromunda boards will not have an effect on the Big Game other than to let people interested in trying out that game system have a chance to actually do it without purchasing anything.  I will have a couple of already painted up gangs ready to go and since those games are rather fast games, they can be played in-between 40k games.

Special scenario's will not be affected by the above rules. They are there for peeps that aren't going to do 'specials'.




Monday, December 25, 2017

THE BIG GAME

Ok........  Finally here it is.

Welcome to the big game explanation post. There are a lot of things to go over so.... Onward!

1.  Please do not SKIM READ this post. I am going to give a play-by-play on the weekend and I will need everyone's attention.

2.  There will be a series of tables set up as sites of action on the map. Five (5) areas to be precise. Each area will have 4 tables each to play on.  Each will be marked with a number 1-4 and one table will have a portal on it out of those 4.  Necromunda will also have 2 tables devoted to it, 1 underhive, and 1 above ground board each.  Lastly, there will be a large board set up for the final battle at the end of Saturday to wrap up the weekend.  There will be 5 portals on this board.

3.  Each player will have a chance to pre-set games on a particular board during the month of January. If you don't set up a game with anyone, don't worry, the tables will all have their own scenarios on them.

4.  We are going to have a projector with the map on it that will be updated as the weekend goes on; army movement will happen as well.

5.  I'm planning on dinner again on Friday, but I think I'm going to forgo the bartender this year.  I've been told that it was pretty wasted money from last year's organizers.

6.  T-shirts are available for everyone attending.  I decided to do red vs blue for these.  I hope you can figure out who gets which on your own.

7. Prize support this year will be somewhat 'higher end' than previous years.  I did this for all of the work everybody has done to help me this year.  Storylines, showing up to Dead Snakecon, and all around putting up with Dale bullshit for the last year, will be paid off in spades.  I have personally picked out some really good stuff for everyone and the 10 portals that will be around the room are part of that.  I hope you can wait to take them till after we are all done with them.

8.  There will be a single 'big game' that will happen this year as well.  I will be giving the who's and what's to that in a later post, but I think it could be the wildest game to date.  I am letting you know that I'm planning this for Saturday 5:30 ish so that you can make sure your availability will be open for it.

9.  Everyone will have a mandatory 2 games to get done during the course of the weekend.  I hope that more will happen, but 2 is the mandatory amount.  75-100pl each is the table set-up parameters.

9.5. Painted figs are required.  No exceptions!

10.  The dates are Feb 2-4 at the Crowne Plaza off of College ave.  The link for it is on the forum under 'big game 2018'.

11.  The cost will be $60 a person this year.  $50 of this will go for the space and the other $10 will be going into the D-co fund for use in other events.  There will be 'tip' jars out that you can donate to the D-co fund as well.  This money goes to future D-co costs and extras for our events.

That's enough for this post cause I know all of you are sleeping by this point.  Tomorrow will have the set ups for the 5 sites, and the actual rules for the 'big game' on Saturday night.

Thanks for reading.


Sunday, October 22, 2017

Recap 'Dam' battle

IMPERIAL:

The animal wasn't completely mindless.  He could follow basic instructions from his handler with regularity. He wasn't the largest of the pack, or the strongest, but was only lucky enough to be chosen for this mission.  His brothers and sisters had been mostly anihilated by the chaos scum his masters were warring with, and this was not new to his sensibilities.  He had hundreds of siblings at their disposal and they would use them up for their wars.  The wolves themselves could do nothing but comply and were happy to.
He had been tasked with his brother to seek out an explosive and return to lead his masters to it.  It was supposed to be a group effort, but these things happen sometimes on the field of battle.  It ended up that they were the only two beasts left and now they were combing the structure for the glory of their late masters.  The other humans in this complex were pitiful creatures.  He had torn out three of their throats already in his exploring and it seems that the rest had learned to be out of the great wolf's way when he was around.  A blind corner was coming up and he could smell the ancient thermite of his target.  No one would get in its way as he rounded the corner and sniffed around his target.  A silence almost echoed in the hallway then, and the beast sniffed at the air and checked its surroundings and........ nothing.  He turned back to the task and gave a long howl for his masters to come find him. Just then one of the manlings stumbled around the corner with blood coming from a severed limb.  The wolf stepped up onto the machine to give battle and.................. bright light everywhere.


The space wolf commander was punishing the servants of the chaos scum.  The old enemy the Night Lords had come out of nowhere, and that meant that his mission to collapse the dam was a critical one indeed.  The wolves that had been sent in to find the relic,  had not been heard from in some time, and he was getting ready to send in actual troops to locate the device when the ground shook.  There was a flash that blinded out all the sensors.  All he saw was a tremendous wall of water coming down on him from the sky.  Hunh, he thought. The wolf must have set it off.  The Nth chapter marines had informed him just that morning of the device, but failed to tell him of the trigger on it.  He assumed that it would be complicated, but it seemed that was the wrong assumption, and it was too late now to worry about it.  He closed his eyes and welcomed the site of the glorious gates of Valhalla in front of him.


Soooo.......  turns out that the imperials win the game on a play where a wolf hits the destruct button on an explosive device that was put there by the Nth raptors after traveling back in time and planting the device before the dam was built.  Crazy weekend.


Chaos:

This had to be the most frustrating battle he had ever been in.  Ezekiel Abbadon was back in his star chambers on board his ship after the debacle at the dam.  The process of information had been tainted in some way.  None of his orders were being received correctly and the information that he was scrying seemed to be tainted as well.  It was frustrating that the second artifact couldn't be activated.  They had recovered it and that was a good thing, but he should have been able to complete the task.  It seemed that the presence of the Nth chapter was more of an annoyance that it first appeared and he would have to do something about that in the future.  The future...............  He couldn't put his finger on what was bothering him about the future, but there was something nonetheless.  No sense worrying about it now though.  The reorganization process had begun and there was plenty of time to decipher what had gone wrong at the dam.

Tuesday, September 5, 2017

Recap round 1

The wind was blowing on his face as he surveyed the lost battlefield.  How could he have misjudged the situation so badly?  The battles had been set up pretty straightforward all across this forsaken moon.
AB716 had been sanctioned for battle at the highest level. He, Silus Kiel, had been personally chosen by the Lords of Terra, to prosecute this planet to the fullest extent with the forces in this sector.  This was the 16th moon of a failed system once called Mercia.  The planet had destroyed itself for some reason Silus wasn't privy to. This moon was rich in minerals and ore that the imperium needed.  It was also a hub for the forsaken powers.  Chaos had shown great interest in this place and the imperium wanted to know why. His librarians had farscryed all of this to be true. But now......

Many factions had been placed under his command. More than several Astates brother chapters, as well as the might of several titan legions and many factions of the Ministorum all were assembled without any issues. Scans of the planet had shown significant signs of the ruinous powers in different zones across the planet.  Plans were made and put into action.  The blockade around the moon had been breached. The planet fall had been successful.  He had troops on the ground without much ado, but there was an error made at some point.  He just couldn't see exactly what...... yet?

The ruinous powers were in all of the normal areas except for one very barren spot.  Scans showed radioactive deposits at the site, but not much else.  So what was chaos doing at that particular spot?  Halfway through the battles across the map there seemed to be a witch power jumping over the planet.  Chaos was inspired by this and then the Night Lords defeated his brothers the Flesh Terrors in a decisive route.  After that event, warp storms surged across the moons surface and chaos reigned.

He heard the footsteps behind him and turned as his librarian walked up to him.  "My lord, I am sorry that I could not foresee this ahead of time.  Something was blocking my vision to the past events but it is clear now."  "Our enemy was looking for an artifact, not ore in that spot.  It seems that they have succeeded."  The captain was taken aback at these words.  How could this have been missed?  "Do you have clarity now, brother?" He asked.  "Yes my lord, this haze will not cloud my vision again," was the response from the mystic.

It was hard to have faith at this point.  This had been a disaster so far, but there was always faith in the imperium.  "Make sure that you keep me informed of any other clouded visions that you and your brothers are having", he told him.  "This was a great loss at this point of the war, but not all is lost, have faith in the god emperor of mankind and your chapter."

Good words, he said to himself.  Unfortunately they might only be words.  After this bout with the enemy.............. Chaos ascends.

CHAOS

The storm was blowing in his face and had the tinge of the warp on it.  Ezykyle smiled, the lapdogs of the dead god were on the run and the first of the artifacts was recovered.  He had been tasked this mission by none other than Abaddon himself for this mission, and he wasn't about to fail.  He needed to recover 3 artifacts from within this moon, so that he could unleash one of the most powerful chaos warlords across this sector and therefore be one step closer to terra.

He had many factions at his disposal.  All 4 of the ruinous powers were being focused on this spot and it was his hand that was directing them.  There was also more than a bit of warp creatures at his disposal.  The last meeting he had with the leaders of these factions had almost fallen apart and created infighting, but his heavy hand had reformed them all.

The final victory was from the hands of the Night Lords.  The crushing that they had put upon the Flesh Terrors was defining, but little did they know that it was his defeat of the ultra marines that had started the downfall of the imperial lap dogs.  They now had the artifact in their possession and were loath to deliver it to him, but no matter.  He didn't need it in front of him for use anyway, and what was the point of sending them into a civil war for it.  It would probably end up in the hands of the Tzeenchy followers anyway.  None of this really concerned him, just that they had it was most important.

Now for the second artifact.  He sent word to his sorcerers to scry for it immediately.  This was a good day, the blood was still dripping from his mighty sword and the screams were still fresh in his ears. Chaos ascends!

Wednesday, August 30, 2017

Battle for the water way

The ultra marines and nurgle went at it last night.  Winner: ultra marines. Loser: nurgle, 100pwrlvl ea.

I have to say that I lost this one because of distractions off game.  Allow me a bit of whining (it is my blog after all). Trying to carry 3 conversations, show someone to paint, and teach someone to play 40k, will not allow you to focus fully on the game thus missing the crucial move you need to make so you are not completely out of position later.  Ok, enough whining.

This game was about nurgle pooping in the river and spoiling the water.  This particular game had 2 storylines on it.  My game was after nurgle had already defiled the water and the ultra marines were bringing retribution.  The other game was tim's nth marines going back in time and beating joe to the actual nurgle water pooping.  I'm not sure the outcome of that game yet, but the ultra marines brought the retribution in mass.  The centurion firepower is really silly.  Not that everything in this edition is silly as well, but Bill really took it to me with mass firepower.

Here's the Picts.





































Awesome models

Last night, my friend Bill and I played and......  yeah he beat me, but his stuff looks so good that it didn't matter.  Finally after all of these years, I got him to pose some of them for a photo shoot.  Enjoy ( I know I have for years.)









Thursday, August 24, 2017

Battle report Nurgle vs templars

Unfortunately, my first real campaign game was a loss to the










































templars in six rounds.  We were playing city fight and we were at 75pl each.  Turn 1 had the death guard helbrute charge across the field and try to damage a rhino.  Whiff whiff, and on to his turn.  Oh yeah, my sorcerer boxcarded and gave himself 2 mortal wounds,  The power made my helbrute harder to shoot at.

He struck from the skies with jump troops and teleported in with terminators.  Killed the sorcerer in hth.

Then we deployed from the rhinos and charged into his troops.  Pretty squishy for him but not that bad.  I ended up with one squad in the building.

He charged in more guys and the assault swamp was on.  Beating on each other for the next 3 turns.

He pretty much chewed me up as the game went on, and then we split up to take the buildings.  There was a rush for building #3 and he won it.

Templars 4, nurgle 2