Thursday, July 13, 2017

WALKING STRUGGLES (PROJECT MAYHEM TEST GAME 1)

Welcome to the start of the Project Mayhem campaign.  There will a series of test games done at various events pre big game.

I have some new concepts that I am going to be instituting for those that want to participate.(before I go on... you don't have to play in this if you don't want to.  You can come to Dalecon and enjoy things there without participating in this.)  These test games will be some things I have ideas about in relation to the big game weekend.

Ok here we go...

This game is supposed to simulate the battle of Hoth. Which means that I am looking for players that want to play big walkers and skimmers. Bikes and flyers are cool too, super monsters as well. I am specifically asking not to try to put in troops, heavies, elites, or tanks. Now with that being said, this is supposed to be a very fast and limited model battle. Something that you can get into for an hour or two at the event and then get onto other games as you want. Not an all day affair. Very casual.

1.  This will be played on the floor.

2.  WYSIWYG  is in full effect.

3.  The models do not have to be painted.(but it always looks better if they are.)

4.  Power Level at 125 maximum.

5. The normal 3 stratagems will be available.

6. The Death from the Skies flyer rules will be in use as well as the stratagems.

7. The multiplayer rules will be in effect as well as the stratagem.

8. The advanced terrain rules will also be used.


In the spirit of 8th edition, I have had simonpuregamer whip this up for us.




The last thing that I wanted to make sure was known, was that I will not be letting any kind of ground transport or tank of any size on this particular game.  No worries though, there are other events that will include them before the big game.

Friday, June 30, 2017

Campaign footnotes

I just wanted to take this moment to thank everyone that has been paying attention to what I've been working on for the past 3 months.  The start day is very soon for this and I just wanted to go over a few things that need a bit of attention as well as give a short overview for a refresher.

1.  A general needs to be nominated for the imperial side.  I would like to have the generals somewhat concrete by Dalecon.  This will help me for the whole event.

2.  Icons need to be picked out by people for themselves one the map.  You can let me know by dalecon........  that would be great.  All of your specific campaign things, pictures, battle reports, stories about your progress, etc., will be attached to the icon located on the map.  The link to the icons is at the top right corner of the map when you bring it up.  If you have a different one picked out than what is in there, cut and paste it on the forum please.   I know that some don't like using the forum that much, but it is the only place that I can get info to just about everybody in d-co that is not using Facebook.

Ok.......  That's about it for the needed things.  (Not bad actually considering the spread of everybody)


I wanted to do a quick recap of how I'm thinking things should go from Dalecon to the big game itself........

The map will be the go to place to find out what is actually going on in the campaign.  This will only happen if people let me know about things in a somewhat timely manner.  People that already have blog sites will be able to update themselves without my helping, but as you all know, not everybody has one of those.  So the forum will probably be the engine you would put your info on and we(ultrasmurf and I) will attach it to your icon.

Orders will be given by your general to you IF there is something that needs to happen on the map.  This will be somewhat specific to the individual, but I am not planning on being a dick about things.  If you can't get it done, there will be other things that can be used in your place.  I am not trying to put any kind of pressure on anyone that is participating, this should be somewhat casual, and you should be the one pushing your own storylines, not me.  I am only going to be nudging things where they need to be and making things a bit more interesting than, "Hey man let's play a 2000 pt game for no reason at all"

Anyway...  I hope that we can get everything together by dalecon and start this ball rolling.  Thanks for reading.

Thursday, June 15, 2017

SKULL TOURNAMENT

One of the things that is coming back to the big game is the skull tournament.  There are a few changes to it however........

1.  Each dco special character will warrant a skull as well as the warlord.

2. These will be compiled from the campaign as well as the actual big game. Which means I will be keeping a tally as we go for each person involved in both, or just one of the events.

3.  People involved in the campaign, but not the big game, will merit skulls for their team.  The generals will initially get these, but can dole them out to other warlords on the team.

4.  Skulls will be worth 1 handicap chip per creation.  Even if the guy (or gal) dies during the campaign and you don't want to keep going with them, they still count for the skull.

5.  You can make as many of these characters as you want.  A very brief story, or a detailed one(it's up to the individual) is the only thing required.  One sentence that there is this person you are making, is all that is needed.  I am hoping there will be a little more effort into it, but I understand how things work sometimes.

6. There is no deadline 'yet' on making them, but there might be one installed on a future date.

7.  The winner of the tournament will be the person with the most skulls "by kill" at the end of big game weekend.  This is to offset the possibility of one person starting off with more than is mathematically possible to loose.  The prize will be announced at big game.

8. Kills will count for team play as well. This will be awarded as handicap chips during the big game weekend. The generals will get the lowdown on how his works more.

Saturday, June 10, 2017

Tuesday, May 30, 2017

EVENT CLOCK

The event clock will be something that I use to keep things moving along within the campaign.  Worldwide events will be inserted via this mode.  Game effects will be assessed this way as well.  Sometimes the clock will be the actual time that an event starts and ends, sometimes it will be more open based upon all of your stories.

Here are a few ways that this will be implemented....

1. There will be different clocks for different games.  If you have got your own storyline going on you will be assessed your own clock that I will be keeping track of and tweaking as we go along.

2. There will be a  clock working on what happens on the big map itself. Earthquakes, floods, warp storms, etc. are going to be available and may effect the games within the map.

3. The 3 events, dalecon, dbgold, and Rockford will have their own clock at the events, including big game. Breaks in the action, certain major battles, etc.

4.  What happens as the campaign goes along will also have an effect on worldwide events. Chaos winning a lot is a good example because that usually opens the warp up a bit more than usual, but imperials winning also has its own effects.

5. The orders that the generals will be issued, along with your own personal orders as they come up, will also be open to clock events.  Having assassins in your army is a good example of this, most of the time they have a mission to accomplish, but certain chaos units can also be influenced, chaos lords come to mind right away.

Wednesday, May 17, 2017

So a bit more work done last night.  I was getting lost because of all the detail on these guys in the primed state. So I switched gears and dry brushed them and then hit them with a serpent sepia shade.(i.e. One of the newer washes). They certainly picture up better.  Detailing will now commence!


Monday, May 15, 2017

PROJECT MAYHEM CAMPAIGN MAP RELEASE


Welcome to the Project Mayhem campaign map.  What follows is a list of things that can be accomplished using this device.



1. You will be able to move about the map with mouse. This thing works like google maps a little bit. I haven't tried my phone yet, but the iPad works like a dream to move about. The mouse is the best of course.

2.  There are bubble information boxes that can be added to icons on the main map. If you hover over an icon, there can be a drop bubble for updated information or just a summary of the icon. Some icons will be battles, or drop zones. These can be filled with casual information without having to click down on the icon. They will also be used for people that are challenged by what they can do on a computer i.e. no blog site, not on the forum, etc.

3.  The armies will be attached to the dropdown box in the upper right. You will be able to go to that spot on the map directly. Pitched battles, heroic last stands, glorious victories, etc will be in this box under whatever names you guys come up with for them.

4.  The Icons are for players and major battles, also for independent and special characters. There is a list coming up that you will all be able to choose from when you sign up for the campaign. If you are not doing the campaign but still want to do the big game, sign up anyway so we can get you on the map.  Some images are already available for perusal in the far upper left above the map itself.  I have linked one of these to my forum picture and recommend that this will be the best way for you to let me know which one you want to be.

5.  The Icons are links to forum posts, blog sites, picture galleries, youtube posts, written stories, podcasts, etc. Ultrasmurf and I are the go to people at this point. Simply pm us on the site when you need to get things up. Facebook and im are also ways to accomplish this.

6.  Let me know what to load up and when. It can't be counted if it's not reported. I will have paper battle reports available at the store for those who like to write things down on them.

7.  Smaller map campaigns are possible within the general map. If you have a group of individuals that want to fight over a smaller piece of the map, we have this option available. There must be good communication with ultrasmurf and I about the who's, when's, and how's for this to work, but we are both willing to make it happen.

8.  Information will be posted on the map under the center icon (the World Eaters one) for the rest of the campaign after Dalecon kicks off. I will probably institute this change sooner than that, but I will let you all know when that happens. Everything from Dalecon on will be posted 'in character'. The generals will be receiving the bulk of the info and passing it down to the individual players, but sometimes other events will happen. Earthquakes, droughts, excessive rainfall, hurricanes, all of these will be possible. Maybe even an eclipse. Not to mention that there certainly could be personal assignments. Not all of the imperials work well together you know, and there have been documented conflicts on the chaos side as well.

9.  I will be instituting the event clock when the campaign kicks off. I'll be using this for worldwide events that happen on the map. It will affect fights, moves, armies, even down to individual characters. What actually happens during the campaign will impact all of those things and the choices that generals and individuals will be making during it. More on the event clock in later posts.

10.  Link to map ultrasmurf.net/mayhem

11. I would like to thank everyone so far for all of the help you have all given me.  I hope you enjoy this, and everything so far.  Please feel free to get any questions in at any time, on any of the means necessary.  Enjoy!😁