Thursday, August 24, 2017

Battle report Nurgle vs templars

Unfortunately, my first real campaign game was a loss to the










































templars in six rounds.  We were playing city fight and we were at 75pl each.  Turn 1 had the death guard helbrute charge across the field and try to damage a rhino.  Whiff whiff, and on to his turn.  Oh yeah, my sorcerer boxcarded and gave himself 2 mortal wounds,  The power made my helbrute harder to shoot at.

He struck from the skies with jump troops and teleported in with terminators.  Killed the sorcerer in hth.

Then we deployed from the rhinos and charged into his troops.  Pretty squishy for him but not that bad.  I ended up with one squad in the building.

He charged in more guys and the assault swamp was on.  Beating on each other for the next 3 turns.

He pretty much chewed me up as the game went on, and then we split up to take the buildings.  There was a rush for building #3 and he won it.

Templars 4, nurgle 2

A beginning

In the vastness of the warp, something stirred.  There was a thread of annoyance within the astropath. Something that should not be possible was happening, he just couldn't describe exactly what.  There was an evil, a very ancient evil.  Blood everywhere, flames, piles of skulls, demons laughing.

At the center of the vision.  A iron shod casket.  It was bound with ancient inscriptions.  Chains of solid silver wrapped it.  Summoning rituals and stone tablets surrounded the scene in his mind.  A zealot was kneeling in front of this evil sarcophagus.  The figure looked up, almost like he could see the astropath through the warp and smiled. It was a face that was old and scarred.  There were fresh cuts along his forehead and cheeks. Blood was everywhere, pooled on the floor in front of him.  Urns filled with human skulls were burning in the room as well.  The astropath could almost smell the flesh being cooked off of them.

Through the psychic connection the figure spoke to him.  "I was wondering when I would attract attention enough for the lapdogs of the dead god to pay attention. Watch young idiot and learn, this is what real power is!"  The figure then brandished a huge war axe above his head and struck down on the silver chains binding the casket. The chains were sundered under the massive blow and the lid fell open.  He saw the man stand over the sarcophagus as a huge arm shot up from inside gripping the throat of him.  A flex of the hand sent his head shooting up off of the body in a shower of arterial spray.  There was a cry of absolute rage within the vision.

Sometime later the astropath came back to his senses.  He was in the infirmary aboard the massive cruiser of the Ultra Marines.  A librarian was bending over him with a quizzical look on his face.  The astropath sat up and cried, " He has returned!  The destroyer of the Enfuego sector has been reincarnated and all is lost!"  His head then exploded in a blood spray that covered the room.

Friday, August 11, 2017

Games during the campaign

I would like to get a few things stated at this critical point of the campaign.

The games that are being played for the campaign can be any kind of game you particularly want to play.  Out of the books, head to head, or if you want to move for a campaign storyline style i.e. Planet fall, then purge, then fall back, then punch out.......  that is really cool and will be more flavor to add to this campaign. A couple of things though....

You will be responsible for setting up said games and getting the baselines set up(pictures, poems,podcast,video, etc.) with the opponent(s) on your time.  I will be having my own grand time recording and filing everything as they start pouring in.  Your general will have some say in helping you with this.  That is why they are there and you should include them wherever possible.

Only games between the red and blue armies will be counted.  They can be red vs red, or vice versa as well.  Now.. some of you have multiple armies from both sides.  That is fine if you want to switch out and record it for the campaign.  Just be clear on who is who.

As more people play this thing through the events, there will be more participants added to the map.  If you could provide your warlords name in a timely manner, that would help this process.  There will be new icons added as we go that you can either load up to the forum, or you can let us pick them for you.

Map points of interest will be added through the gaming process.  If you give me a little effort on this, it will pay out for your team during the big game.

The VP conditions on the map are for the generals to use at the big game.  This is NOT the same as the individual fight vp's.  However, it is up to the individuals fighting to report the outcome of the fight to the generals.

That's about it so far.  Thanks for reading.

Tuesday, July 25, 2017

LEFTENENTS RULE PACKET


Welcome to the job of being a leftenent in the Project Mayhem map campaign.  You have been hand picked by the generals to be their helpers in the ongoing campaign and should be proud of yourselves for this achievement.

Things to know from this point forward........

1.  You will be privy to all the same info as the generals know.

2.  You will have the ability to make decisions for the team if the general is not available.

3.  You will garner special prizes at the end (by me) for your help in this upcoming struggle.

4.  You will be able to access a special secret bunker on the forum site.

5.  Your team will benefit from your work in the form of command pt. chips of extra value that you will be able to deliver on your own during the big game.

6.  The point of this is to help me make sure info is being delivered to everyone involved in the campaign.  A side part of this is to also help place people on big game day.

Anyway.....enough talk.  Thank you for all of your work from this point on.

Battle as you will.

GENERALS RULE PACKET


1.  You have the ability to give orders and move armies about on the grid.  I am having no say in how you do this.  There will be some orders that you will want to pass on, but there may be some that you want to keep for yourself, and some that are just false.  While I will not tell you what to do with the info, it might be a good idea to not let it go to your head.

2.  Worldwide events will be posted on my icon in the center of the grid.  These will be events that are going to shape some of your battle plans as we go. There will also be updates of the enemy's movements, via recon photo and vox cast.

3.  Movement will be done via a NSEW orders, or some version of this style.  I.e. Icon plague scouts moves 2grids south and 1 grid west, and so on and so on.

4.  Movement will be once a month, but recon missions can be done at anytime.  Recon movement will encompass at least a 15 grid movement.  Remember that this is all of the move so you have to account for there and back when calculating a recon mission.

5.  You will be able to move 3 grids for every army on your team.  It would be a good idea to make movement towards the center.  People's own storylines and fights will somewhat dictate this, but the big game will happen in the center grids, so there is where we should all end up.

6.  Some of you will want to fight grid to grid and that is a fine way to do this, but this can be done within an icon on the map itself.  That method of map campaign is great but usually requires the group to get together more often, but if you have some individuals that request to do it that way, let me know and I can set it up.  It could be done on multiple places as well.

7.  You will each be assessed 125,000 power level to start with per side.  I will be adjusting this number as the campaign rolls on.  Any type of game counts be it kill team all the way to titan battles, but I will need to know power levels at the start, and ending results, and which side has a victory.

8.  As we get closer to the big game I will let you know about the setups and more of the overall theme of this game. Event clocks will be used for sure.

9. Patients for chips will be as follows......
     1. Each independent character is worth 1 chip
     2.  Each dco special character is worth 5 chips
     3.  Storylines will be worth 10 chips
     4.  Help out with the game in general will be worth 5 chips( map making, facebook setup, hotel help, terrain use and schlep, and pretty much anything that effects the game positively by me, just making it from Washington state will generate something)

COMMAND POINT CHIPS

               

These chips will be used by the generals for game changing events.  They will only be allowed with permission from the generals.

This is what they do.....

1. They will allow the general to pick from any of the stratagems in the current 8th edition rules.

2.  No 2 stratagems can be used in the same game.

3.  These will be extra stratagems on top of the available ones in the game. 


How to get them..............

1. Chips will be assessed to the generals for point discrepancies on the big game tables or floor games.

2. D-co special characters will receive chips based upon use within the map campaign.

3. Dedicated storylines within the map campaign.

4. Help with game creation throughout the year.

5. Victory conditions being met during campaign games,event games,big game day games.

6. Basically make an attempt to be involved.

7. Each general may assess chips to their leftenents for them to place as the battle goes on.

Thursday, July 13, 2017

WALKING STRUGGLES (PROJECT MAYHEM TEST GAME 1)

Welcome to the start of the Project Mayhem campaign.  There will a series of test games done at various events pre big game.

I have some new concepts that I am going to be instituting for those that want to participate.(before I go on... you don't have to play in this if you don't want to.  You can come to Dalecon and enjoy things there without participating in this.)  These test games will be some things I have ideas about in relation to the big game weekend.

Ok here we go...

This game is supposed to simulate the battle of Hoth. Which means that I am looking for players that want to play big walkers and skimmers. Bikes and flyers are cool too, super monsters as well. I am specifically asking not to try to put in troops, heavies, elites, or tanks. Now with that being said, this is supposed to be a very fast and limited model battle. Something that you can get into for an hour or two at the event and then get onto other games as you want. Not an all day affair. Very casual.

1.  This will be played on the floor.

2.  WYSIWYG  is in full effect.

3.  The models do not have to be painted.(but it always looks better if they are.)

4.  Power Level at 125 maximum.

5. The normal 3 stratagems will be available.

6. The Death from the Skies flyer rules will be in use as well as the stratagems.

7. The multiplayer rules will be in effect as well as the stratagem.

8. The advanced terrain rules will also be used.


In the spirit of 8th edition, I have had simonpuregamer whip this up for us.




The last thing that I wanted to make sure was known, was that I will not be letting any kind of ground transport or tank of any size on this particular game.  No worries though, there are other events that will include them before the big game.